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Diablo 2 maphack reddit full#
Various bugs like Godmod (from an infinite full rejuv spamming every hit you take), skills multiplicators (skill levels reaching up to level 100, 500.). Maphacks (sometimes with monsters showing on your minimap - very useful for grinding exp) Item generators (bugged items = hacked duped items -ITH, whites, occy rings, etc. Closed dupes were almost always there (ruining especially runes currency value) The major hacks that affected (and affects) the gameplay of Diablo II (B.Net closed) which were out there for years (sometimes patched) used by a variety of of players include the following : However, there is always a certain percent of people playing with hacks, ruining everybody's experience. In fact many new hackers get caught the first time. I do not mean that anybody can start hacking and has a fair chance to be caught. Therefore, hacking (on Diablo II b.net closed) is risky but doesn't always result as a ban and often, you can keep hacking for months (sometimes years) before being caught in the massive ban, which might even happen when you are retired, months, years ago. Since Diablo II is out, they never said it would be a hack-free environement or made any promises about it.
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But it's not actually doing anything really good, beside increasing sales (which I can understand why they go this way). They always say that they cared and showed banning results, we can't deny that. However, I witnessed (maybe you also did) the way hacks were influencing the gameplay of Diablo II over the years, and it has nothing good to pretend that Blizzard does a very good job about hackers (for Diablo II b.net closed).īlizz are actually doing just a superficial fight agaisnt hacks. They never denied the truth, they just don't talk about it. I mean to talk about how hacks were seen by Blizzard so far, following the last massive ban message from them.